Update 6.3 - Bunny Bash is Back!
2025.04.10
Outfits fluffed, basket loaded. Bunny Bash returns!
Our egg-cellent spring event is back! For the next two weeks, you’ll be hopping into a version of Power Shift with locked loadouts, hand-crafted for chaos. Each class brings a different flavor of mayhem, from Miniguns and Mesh Shields to Glitch Grenades and Thermal Bores. Time for some seasonal fun, and a chance to rack up some amazing rewards!
Bunny Bash takes place across:
SYS$Horizon
Monaco
Skyway Stadium
Kyoto
Bernal
Las Vegas Stadium
You’ll play through two circuits, each with five rewards. The first is live now, and the second hops into action next week!
What’s at stake? What’s the rewards?
Punk Bunny Ears - Good Hare Day
Punk Chicken Outfit Pieces - Coop Core Vest, Nest Runner Pants, Fowl Fingers,Cluck Kickers
Charm - Rebel Hatcher
Weapon Skins - Rapid Scrambler for the CB-01, ARN-220, and M134
Goo Grenade Skin - Tama Easter Fling
Spring Twitch Drops are LIVE!
Watch any THE FINALS creator on Twitch for 3 hours total to earn the Green Shoot skin for the ARN-220, CB-01 Repeater, and M134 Minigun. Cute, springy, and just a little too fresh for your enemies.
Ruby Rank is now unlocked!
Think you've got what it takes to stand with the best? Ruby Tier is now open in Ranked Tournaments, climb your way into the Top 500 and prove it. The grind just got steeper.. and a whole lot sweatier.
On the gameplay side, Update 6.3 brings a nerf to the Sword’s secondary attack, aiming to reduce the frustration many players have felt when facing this very sharp stick. We’ve also rolled out a wide slate of bug fixes and improvements across UI, animations, performance, and more.
Finally, Balance-wise, the meta’s looking more stable than it has in a while, but we’re still keeping a close eye on standout contenders like the Cerberus, Pike-556, FAMAS, and the Season 6 newcomers: M134, CB-01, and ARN-220.
We’ve also got a stacked store rotation this week. Is it a bird? Is it a plane? Nope, that’s a snuke!
Now, let’s hop into the full patch notes below, before we hop into Bunny Bash!
Balance Changes
Dev Note: This week's balance changes are fairly light as right now, the overall meta is looking more stable than it has for a while. We are monitoring several items based on their performance at present though and are likely to make some adjustments to them in the coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS, as well as each of the three new weapons, the M134 Minigun, CB-01 Repeater and the ARN-220.
Additionally, we’re continuing to monitor the performance of the respawn system in Cashout mode and expect to have some refinements to make to the system in the 6.6 update.
Weapons
Sword
Decreased secondary attack damage from 140 to 105
Dev Note: The Sword has increasingly become a source of frustration for a lot of players, especially Light players, who feel its ‘one-shot’ potential when combined with Quick Melee is too oppressive. Over time, we’ve been trying to reduce the potential for one-shots in a lot of places in the game and we feel it’s time to address that here. We believe the sudden rise in frustration with the Sword is also partially due to the removal of the Stun Gun, which was many Light players’ answer to a fast lunging Sword user in the past. This change removes the essentially one-shot potential of the Sword.
Longer term, we’re going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up, but that will take more time and we’d rather try to address this issue now than wait. We’ll also need to see how things change once the re-worked Stun Gun returns, which should be around 6.6.
Additionally, there are several exploits and bugs we’ve become aware of related to performing extra or ‘phantom’ attacks, which we’re aiming to fix in the near future.
Content and Bug Fixes
Animation
Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction, it now flicks forwards as intended
Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player's perspective
Fixed an animation issue where cancelling the Wild Draw inspect animation for the Throwing Knives by attacking looked broken from another player's perspective
Added missing shell eject for the CB-01 Repeater lever action animation
Updated the M26 Matter reload animations to move the reticle less when aiming down sights
Fixed a rare issue where the upper body on the third person contestant could become out of proportion
Fixed the recurve bow’s animation breaking when swapping to another item while the bow is charged
Fixed an issue where the Dual Blades was offset from the contestants hands in third person while sprinting
Fixed the left arm looking broken in third person when equipping the breach charge while crouching
Fixed an issue where the hammer for the CB-01 Repeater changed position when sliding and aiming down sights
Badges
Removed faulty tier indicator number from the Ruby Badge
Characters & Customization
Fixed a lighting issue on the contestant cards
Fixed a lighting issue with some of the hairstyles
Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy
Updated frontend size of riot shield, making it easier to preview skins on shields
Clubs
Browse Clubs screen now hides full clubs by default
Filter toggle added to include full clubs
Controller
Fixed an issue where the controller rumble was turned on when spectating other players
Gadgets
Barricade
Fixed an issue with the text looking wrong on certain skins
Game Modes
General
Fixed an issue that would previously lead to incomplete information when inspecting your teams loadout at the start of the match
Cashout Modes
Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns
Team Death Match
Fixed a rare issue where the wrong loadout was selected in TDM when entering the round
Fixed an issue where if backfilling into a Team Death Match game the user would not have all their loadout options available
Fixed an issue that would make backfilling not work after the first round in team deathmatch and further tweaked the rules for backfilling
Adjusted map borders for the OSPUZE and ENGIMO locations on Las Vegas Stadium so they no longer cut-out the jump pads on the street next to the spawns
Fixed an issue on Kyoto where you could bump your head against invisible collision above the Hillside building
Practice Range
Fixed an issue so that bots that got respawned by players now always show their correct animations
Changed so that bots in the practice range stops firing against each other if the player is too far away from them
Improved the responsiveness of bots reacting to player and dynamic behavior
Gameplay
Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds
Fixed an issue where gateways could be used to end up outside the Arenas boundaries on several locations in Team Death Match
Fixed a rare issue where picking up an interactable item would cause the mouse to be blocked for the rest of the session
Fixed an issue where picked up objects could sometimes drop inside geometry in an incorrect way
Prevent items from being teleported infinitely when gateways are placed closely together in a confined space
Fixed an issue with ammo showing up as 0/0 after respawning
Fixed a rare issue where after an elimination the flow would not proceed beyond the kill-cam, the contestant can now respawn while stuck in kill-cam if it were to happen
Fixed another issue that could cause sights and scopes to appear misaligned
Fixed issue where the first person weapon would cover the screen after teleporting through the gateway while holding a carriable
Fixed an issue where players could vault onto obstacles while holding interacts
Arenas
Bernal
Fixed a staircase in the Hotels (ISEUL-T) area being slightly too steep, causing odd movement behavior when jumping into it in specific ways
Monaco
General polish on collision, materials, and destruction
Fixed an issue with missing polygons in attic floor in one of the Monaco House
Removed tree from path that players often got stuck on
Improved and fixed some minor issues with ground collision
Las Vegas Stadium
General polish on collision, materials, and destruction
Fixed an issue with decals on Las Vegas Stadium that covered jump pads
Kyoto
Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away
Fixed issue with missing holes in Kyoto Temple floor leading to basement
Simplified some collision on Kyoto to reduce memory cost and increase performance
General
Fixed an issue with streaked lines appearing on billboards based on customization
Reworked billboards to be more cosmetic accurate and less error prone from visual artefacts
Performance & Stability
Optimized GPU performance in high-load destruction scenarios
Fixed some of our more common crashes
Private Matches & Spectator
Added global kill-feed to spectator slots
Fixed an issue with VOIP where players in a party could still hear each other through VOIP in a private match when placed in different teams
Allow for opting out of game show events in private matches
Fixed distant outlines not showing up in spectator mode
Fixed an issue in the Lobby when too many players joined at the same time they could start duplicating
Fixed the spectator keybind info not being accessible in Power Shift.
Added Original Las Vegas as a selectable map in private matches
Rendering
Fixed an issue where volumetric effects appeared black on lower quality settings
Settings
Added support for NVIDIA DLSS 4, including multi-frame generation, and the latest SuperResolution models. See the updated DLSS related options in the Video settings.
Added an option to choose between "CNN" and "Transformer" models for NVIDIA DLSS in the Video settings.
"CNN" is the model coming from DLSS 2 and 3 versions. It's a fast and high quality method.
"Transformer" is the new model introduced with DLSS 4. It's even higher quality, but more GPU intensive.
UI
Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match
Fixed an issue where the reload times were incorrect for ARN-220 and CB-01 Repeater in the weapon overview screen
Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle
Fixed an issue where you could scroll the text area of a player card
Fixed issue where some in-game UI elements could get drawn on top of menus
Rich presence status now correctly displays 'Editing Contestant' while in the Contestants menu
Fixed an issue with the “My Outfits” tab where the inspect action would sometimes preview the incorrect customizations
Fixed an issue with outfits created after you have reached the limit of allowed outfits
When renaming outfits there's no longer a warning message when the name of the outfit is the same name as you started with
The tiles in My Outfits feature a new hover icon for better visibility of the options menu
The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store
Removed Quit button from "game summary screen" and improved the skip/next flow in the end of round/reward flow
Fixed badges getting cropped incorrectly in the reward card
Fix player cards sometimes not updating after editing outfits
Weapons
Minigun
Winding up the minigun no longer uses the secondary fire input action. Instead winding up the minigun uses the same keybind as aim down sight (Hold or Toggle)
SR-84
The scope movement when aiming down the scope is now toned down to more accurateLy reflect where the shots will land when firing
Improved the camera motion when crouchiNg or stopping after moving while aiming down the scope
Fixed first person sniper scope visuals flicKering when going into crouch
Revolver
Fixed an issue where the Horizon Hammer skin was slightly misaligned when aiming down sights
Security and Anti-cheat
Improved messaging for forbidden tools
Refined detection systems