Update 5.4.0
2024.01.09
Time to Shine!
Welcome back, Contestants! This week we have a plethora of bug fixes, an updated store, and a new stop on the World Tour!
This is the second week of the ISEUL-T Cup and our sponsors are illuminating the Arena with spotlights that shine bright over every active Cashout Station! Bask in the glow of this light to earn additional fans while you defend, attack, or just strike a pose! Your time in the limelight will be rewarding!
This week the Arenas will be:
Seoul
Fortune Stadium
Horizon
Las Vegas
Finally, check out the new store before heading down to read the bullets:
Content and Bug Fixes
Animation
Fixed an issue where sights on the Cerberus shotgun could misalign and feel intrusive when aiming down sights
Fixed a bug where reload animations on the Cerberus could intersect
Fixed an animation error that could occur when swapping between items while vaulting
Fixed an issue where the red dot sight on the M26 Matter could move out of the sight window when reloading
Contracts
Earnings in Powershift will now count towards the total cash earned on some Contracts
Gadgets
Gravity Vortex
The Gravity Vortex’s particle effect, prior to activation, will now be visible to teammates
Zipline
Fixed a rare issue where the zipline Gadget would not connect to some surfaces
Game Modes
Quick Cash
Fixed an issue that could occasionally cause respawning teams to be placed too close to already spawned enemy teams
Maps
Bernal
Improved traversal in some areas that caused issues when using Charge ‘n’ Slam
VFX polish and additions across multiple Bernal assets that previously had missing effects
Player Cards
Fixed an issue causing facemasks to clip on player cards
Private Matches
Fixed an issue where the HUD could sometimes not be visible for spectators in private matches
Rendering
Fixed an issue with the APS Turret and Guardian Turret that caused them to stop rendering at shorter distances than they should, when using Low graphics settings
Settings
Added a new secondary scaling option named "Upscaled Resolution”
Reworked the naming and description texts of existing resolution-related options to give more information on how various resolutions are used
Resolution scaling sliders are now showing the scaled resolutions in pixels as well as the scaling percentage
Specializations
Change ‘n Slam
Fixed an issue where the Gravity Vortex could essentially capture players using the Charge ‘n’ Slam, rather than letting them pass through it
Fixed a rare issue where sprinting could desync between client and server, causing issues where it looks like you are sprinting but you are not. This happened most frequently after performing Charge ‘n’ Slam
Dematerializer
Fixed an issue that sometimes made it impossible to re-materialize walls that are close to a Cashout Station
UI
Fixed an issue with Player Cards that could sometimes make them too bright
Fixed an issue that caused player names to flicker in the recently played with section of the Social menu
Fixed an issue within messages in the eliminations log Club tags to have the wrong color
Fixed an issue where the character could sometimes perform the wrong emote
Fixed an issue with the reload duration stat for the KS-23 shotgun on the Equipment screen, as it didn’t match the current balance
VFX
Added the light visual indicator to the ‘Blast Back’ C4 skin, so players can tell when a deployed charge is primed and ready to detonate
Added missing destruction state effects on multiple objects across all maps