Update 3.4.0
2024.07.10
ISEUL-T CUP, Pond Dweller & The Pro Circuit!
Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update…
Introducing the Pond Dweller:
Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun.
Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game.
Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game!
Full list of changes included in this update:
Balance Changes
Gadgets
Breach Charge
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 2m to 2.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously.
C4
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 6m to 6.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Explosive Mine
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 3.5m to 4.25m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Frag Grenade
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 4.5m to 5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Game Modes
Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes.
Bank It
Removed team wipes
Decreased respawn time from 17 seconds to 10 seconds
Added the ability for players to change to a different Contestant while dead
Terminal Attack & Ranked Terminal Attack
Decreased lobby duration from 15 seconds to 10 seconds
Decreased warm-up duration from 25 seconds to 20 seconds
Decreased round duration from 150 seconds to 130 seconds
Weapons
CL-40
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 2.6m to 3m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.
MGL-32
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 3.75m to 4m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
RPG-7
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 4.5m to 5.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Content and Bug Fixes
Animation
Fixed a bad transition animation between the Winch Claw and using the ability to lift items
Fixed an issue where players could not play emote animations consecutive times
Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered
Characters
Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts
Fixed various smaller issues with cosmetic items, such as various clipping issues
Gadgets
Thermal Bore
Fixed an issue where the Thermal Bore could become stuck in mid-air
Game Modes
Bank It
Fixed an issue where it would sometimes not be possible to respawn
Practice Range
Added Season 2 trophies for Ranked, Terminal Attack event & season
Ranked Terminal Attack
Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match
Localization
Added support for Turkish and Polish languages
Maps
Kyoto
Made various fixes to improve the quality of building destruction
Fixed various issues were there were gaps in the map
Matchmaking
Fixed an issue where the matchmaking region could be wrongly set for new players on consoles
Stability
Fixed several issues that could cause client crashes
Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets
Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities
UI
HUD
Fixed an issue where respawn markers could fly off to unintended locations
Ping System
Increased max ping distance to 300m
Text Chat
Added support for text chat in the front-end menus when in a party
Improved profanity filter to include more languages
Fixed an issue where chat from blocked players could sometimes still be visible
Removed some status messages from text chat to make it less spammy
World Tour
Added info panel for the World Tour ‘THE FINALS’ event
Weapons
General
Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns
Spear
Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack