Update 1.4.0

 

2023.12.20

Merry Patchmas, Yolks!

Today’s patch comes with balance and quality-of-life improvements across the entire game — along with general crash fixes. We also made major changes to our anti-cheat detection to ensure fewer matches with players who don’t play fair.

To celebrate the holidays, contestants will find a gift waiting for them! And don’t forget to bring your boots to Monaco, because it’s snowy and the halls have been decked!

Ho-Ho-Ho-Hop in there!

Balance Changes

  • Abilities

    • Goo Gun

      • Fixed an issue where goo could block the player

    • Mesh Shield

      • Mesh Shield Health reduced to 1100 from 1250

    • Recon Senses

      • Recon Senses activation cost reduced to 1 from 2 

  • Gadgets

    • C4

      • C4 max player damage reduced to 210 from 240

      • C4 max damage radius reduced to 1.6m from 2.4m

      • C4 self-damage multiplier increased to 1.3 from 1

    • Dome Shield

      • Dome Shield health reduced to 300 from 350

    • Gas Mine

      • Gas Mine arming time added (1.6 seconds)

    • Glitch Mine

      • Glitch Trap arming time added (1.6 seconds)

    • Goo Grenade

      • Fixed an issue where goo could block the player

    • Mine

      • Mine max player damage reduced to 140 from 160

      • Mine damage radius reduced to 3.5m from 4m

      • Mine arming time added (1.6 seconds)

    • Pyro Mine

      • Pyro Mine arming time added (1.6 seconds)

    • RPG-7

      • RPG-7 max player damage reduced to 150 from 165 

      • RPG-7 min player damage reduced to 80 from 90 

      • RPG-7 damage radius reduced to 4.5m from 4.75m 

      • RPG-7 max damage radius reduced to 1.5m from 2.5m

      • RPG-7 aim-down sights dispersion increased slightly

      • RPG-7 hip-fire dispersion increased slightly

    • Stun Gun

      • Increased Stun Gun range to 12m from 10m 

  • Maps

    • Game Show Events

      • Added a repulsor to the flying saucers in the ‘Alien Invasion’ event

    • Vegas

      • Updated strain in various buildings, to give better destruction results

      • Resolved an issue where cashout stations would become invisible before players finished the transfer

  • Modes

    • Bankit

      • Disallowed Deathmatch game show event from occurring in BankIt game mode

  • Weapons

    • AKM

      • Slight adjustment to AKM recoil pattern

    • Flamethrower

      • Flamethrower fire rate increased to 170 from 160

    • LH1

      • LH1 damage increased to 47 from 45 

    • Melee Weapons

      • Fixed an issue where melee hits didn’t always connect with enemy players

    • M11

      • M11 damage increased to 16 from 15 

    • Riot Shield

      • Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)

    • SA1216

      • SA1216 pellet dispersion increased slightly

      • SA1216 damage per pellet reduced to 7 from 8 

Movement

  • Vaulting

    • Reduced instances where you unintentionally climbed on objects outside of the player's view. 

    • Fixed an issue where players could get stuck without being able to give input

  • Ziplines

    • Prevented placement of ziplines on pickupables

UI

  • Various fixes to contestant screens

  • Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader

  • Added a warning to the UI that appears when players are in danger of being AFK kicked

  • Player health bars now use the squad color when selected in the settings

  • UI shows you as "unranked" unless you’re among the top 500 on the leaderboards

 
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Hotfix 1.4.1

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Update 1.3.0